Friday, March 5, 2010

Crashing Against Walls

Last week I was able to accomplish all of my goals (yay!). This is a summary of it: All of my collisions are working. I was able to do it with the character, so sphereman is able to play the game! And if he crashes into a wall "clashhhh" the wall shatters. I also started making it more like a game, so if yo crash the wall shatters then it resets it and another wall comes at you. If you do not crash walls keep coming. Right now I only have one shape, but it bring the point across.
I also dedicated some of my time in cleaning my code and making it more modular. Here is a video showing the collisions:


For this week and next (ie, before our Alpha Review) this is my to-do list with priorities:
- Be able to load motions with the PhysicX Sphereman (I do not know if I am going to run into some problems...)
- Generate a couple of different walls
- Overlays for score
- Add sound
I might not get to all of them but the main goal for the Alpha Review is to show a functional game without the interactive controller.

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