From the plans I last wrote, this is what I got done: I have all my PhysX in place, collisions are working, the wall is moving towards the player and if you collide with it it "breaks." What I need to do now is have multiple walls coming at you, have the wall's PhysX turned of when the wall is moving and turn the on when there is a collision. I worked a little bit on the character but it still seems off.
Here is the game plan: I will have the collision reporter so the PhysX for the walls only turn on when there is a collision. Why is this important? Well, if I have the PhysX on all the time my fractured wall will break before it gets to the player, gravity, and that would be no fun. Another thing I plan on doing is testing the collisions with my Sphere Character. Right now I've been doing it with a cube, not very interesting but useful for making sure the basics are in. Hopefully at the end of this week I will be able to have that and then I'll upload a video showing the progress.
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