Monday, January 25, 2010

More on Flex, Plan for the week

More on Flex
I've been doing some research for the project and found some nice videos that relate to Flex.
The inspiration for the theme of the game: Hole in the Wall TV Show
The initial inspiration for this project: Johnny Lee’s TED talk
A game that I was showed which has a similar thematic: Muscle March

Plan for the Week
For Week 1 (Jan 25 - Jan 31) I will be working on (there were some slight changes since I am already up to speed with Gamebryo I will be using that as an engine instead of Learning Ogre):
- I got the code for the EMG Player from Aline so I will be creating a Gamebryo visualizer. This includes setting up the geometry and setting up a UI to load motion/play/pause.
- Will do some more background reading.

Monday, January 18, 2010

What is Flex?

Most games we find these days require some complicated controller where you have to learn a series of button combinations to control it. The first platform to try to solve this problem was the Wii, but it still comes with some caveat, such as having to learn how to move the Wiimote. The purpose of this project is to have an intuitive controller for the game, your body, which will respond to your movements without having to learn anything beforehand.
Flex is a game where you have to fit your body to the shapes that are coming at you, like the TV show “Hole in the Wall.” The game will track the position of your body, as the game progresses the shapes will come faster at you and will be more difficult. Another objective of this project is to be able to play almost right away using few markers to track the player's position (between 6 and 8 Degrees of Freedom), as well as making it accessible to almost everyone by using inexpensive hardware such as the infrared camera found in the Wiimote, which is able to track 4 points with a 45° field of view.